A quiet notice V2Melody closes at midnight on , Spanish time.

Closes

A note from Richard

V2Melody will close at midnight on 20 January 2028

This site has been a retirement project in musical poetry: poems chosen with care and set to music, offered freely for as long as it felt right to keep the garden open.

The work no longer holds the place it once did in my life. I have gone as far with it as I wish to go. Like a sand mandala, it was made to be completed and then released. I am not attached to its permanence, and I do not believe any of it needs to last beyond the time it was given.

I want a simpler life, without the hassle of being online. The work of maintaining a server, the monitoring, and the residual obligations that come with keeping a site alive no longer fit the life I want.

From 4 November 2026 I will not be adding new poems or musical poems to the site.

Until midnight on 20 January 2028, Spanish time, everything remains available exactly as it is. That is when my VPS server contract comes to an end, and it will not be renewed. After that, the server will be switched off and the site will disappear.

Thank you to anyone who found a poem, a track, or a quiet moment here.

The pleasure was in the making.

Richard



1993

Event dated 1993–2000

The Video Game Moral Panic of the 1990s

What happened

In the early 1990s, a moral panic erupted over violent video games such as 'Mortal Kombat' and 'Doom,' with parents, politicians, and media outlets expressing concern that such games would desensitize children to violence and lead to real-world aggression. The panic led to the creation of the Entertainment Software Rating Board (ESRB) in 1994 and congressional hearings on video game violence. The controversy reflected broader anxieties about the impact of new media on young people.

Literary impact

The video game moral panic of the 1990s has been explored by poets and writers who examine the relationship between technology, violence, and the imagination. The event has inspired works that critique the tendency to scapegoat new media for social problems and that defend the artistic and cultural value of video games. It also resonates with literary themes of censorship, the fear of the new, and the construction of moral panics, continuing to inform discussions of media and culture.

Source: Wikipedia

Poets alive in 1993

3 poets

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